Ball Survivors · Field manual

BESTIARY

Two maps, eight enemies, four bosses. Each one exists to break a different way of playing. Here is what each does, and what to do about it.

Not new enemies

RANKS

Both of these are the four above, rescaled. Nothing in here behaves in a way the roster has not already told you about.

Not a separate enemy. Any of the four can roll elite from 1:15 onward, up to about 8% of spawns by 8:00.

NORMAL
ELITE
  • It behaves exactly like the normal version. An elite charger still plants and strobes, an elite spitter still stops to shoot. Nothing new is added, so nothing new is needed.
  • Hold the right thumb on it. At 6x health your ball drifts onto whatever spawns closer and it never quite dies.
  • It is SLOWER than its base type and worth 5x on both XP and souls, so kiting one while you clear the wave pays for itself twice over.
First possible
1:15
Share of spawns
up to 8% ramps in by about 8:00
Health
6x
Contact damage
1.5x
Speed
0.85x Elites are SLOWER than normal
XP / souls
5x Multiplies both

Not a fifth creature. It is one of the four you already know at four times the size, and one lands every 5:00 for as long as you last. There is no final boss and no last one.

5:00CHARGER
10:00SPITTER
15:00CHARGER
  • Same behaviour as the enemy it is built from. The boss charger closes on you slower, but the dash still comes in at full charger speed. Do not read a slow approach as a slow dash.
  • Hold the right thumb on it. Your ball shoots whatever is nearest, and that is never the health bar you need to move.
  • Every normal counter still works. PULSE knocks it out of a wind-up and now shoves you clear as it fires, and the wrecks still eat a boss spitter's shots. A committed dash still ignores your Chill Field.
  • The two bosses no longer weigh the same. Once the run's health growth is factored in, the charger at 15:00 lands at about 5,300 health and a spitter boss at that point would be about 12,000. Another arrives every 5:00, alternating, for as long as you stay alive.
When
Every 5:00 First at 5:00. The schedule has no end.
Which
CHARGER, then SPITTER alternating, from 5:00 onward
Health
60x
Contact damage
3x
Size
4x
XP / souls
40x Multiplies both

A floor of cold glass and a swarm made of it. Four new enemies, two new bosses, and three old faces in new bodies. The CHARGER stays behind on ABYSS.

THE BOSSES

Not a big copy of a normal enemy this time. Each has attacks nothing else on the map uses. One every 5:00, alternating, with no last one.

MONOLITH, an OBSIDIAN boss
5:00, 15:00, 25:00 …

A standing slab of glass that walks you down, walls you in, then slams.

  • Marks appear on a ring around you, and 1.1 seconds later a ring of glass walls rises there, with two gaps left open. They stand for about five seconds.
  • Then it slams, twice. A shock ring rolls out faster than you can run. Only a wall or an artifact between you and the MONOLITH stops it.
  • So the walls it built are your cover. Keep one between you and it when the ring comes, then use the gaps to get out.
Health
100x of a normal enemy at that minute
Size
5.6x
Shock ring
2.3x your speed Cannot be outrun, only blocked
KALEIDOSCOPE, an OBSIDIAN boss
10:00, 20:00, 30:00 …

A spinning glass star that splits into mirrors. Only one of them is real.

  • It flashes and splits into four copies of itself, five once it is under half health. They circle you for nine seconds, then fold back into one.
  • Every copy fires: a three-shot fan every two seconds, and every third volley a ring of eight. A mirror's shot hurts exactly as much as the real one's.
  • The real one spins the other way from all the mirrors, and the mirrors are slightly dimmer and see-through. Find it, hold the right thumb on it. A mirror breaks in one hit, but only the real one has the health bar.
Health
72x of a normal enemy at that minute
Size
4.4x
Bodies
4, then 5 Five under half health. Nine seconds per split.

The rest of the manual

Upgrades
Every card in the level-up pool
Not written yet
The arena
The drifting wrecks, and what they block
Not written yet
Weapons
The Survivors roster, stat by stat
Not written yet

Current as of build 6 · see what changed