Not a separate enemy. Any of the four can roll elite from 1:15 onward, up to about 8% of spawns by 8:00.


- It behaves exactly like the normal version. An elite charger still plants and strobes, an elite spitter still stops to shoot. Nothing new is added, so nothing new is needed.
- Hold the right thumb on it. At 6x health your ball drifts onto whatever spawns closer and it never quite dies.
- It is SLOWER than its base type and worth 5x the XP, so kiting one while you clear the wave pays for itself.
- First possible
- 1:15
- Share of spawns
- up to 8% ramps in by about 8:00
- Health
- 6x
- Contact damage
- 1.5x
- Speed
- 0.85x Elites are SLOWER than normal
- XP
- 5x