SPLINTER
What it does
A cluster of three rose crystals that walks at you at 0.65x your speed, slower than a grunt and half again as tough. Kill it and it bursts into three SHARDS that scatter, turn, and chase you at 1.15x your speed. A shard is nearly nothing, a few points of health, and it crumbles on its own after about three seconds.
The tell. Three crystals joined at the middle, never one solid body. When it breaks, the three shards fly out the way the crystals were pointing.
How it kills you
You kill it on top of yourself. The cluster was never the threat, the shards are: three bodies faster than you, born at point blank, from every splinter in the pack you just cleared.
How you beat it
- Kill it at range. Point the right thumb at the clusters walking in, so the shards are born far enough away to crumble before they reach you.
- When shards are already out, keep moving for three seconds. You cannot outrun one, but you only have to outlast it.
- A crumbled shard pays nothing. If you want the XP, turn and sweep them while they chase in a line behind you.
When you meet it
Share of everything that spawns, at four points in a run. From 1:30 one of the four new enemies is featured each minute at 2.5x its usual share, in turn.
The numbers
- Speed
- 0.65x yours Slower than a grunt
- Contact damage
- 6
- Health
- 18 / 38 / 79 at 0:00 / 5:00 / 10:00
- Shards
- 3 per kill No more than 36 alive at once, arena-wide
- Shard speed
- 1.15x yours You cannot outrun one
- Shard life
- about 3s Then it crumbles. A crumbled shard pays nothing.
- XP / souls
- 2 Plus 1 for every shard you kill
Speeds are multiples of your own. Health grows 16% per minute of run time, compounding, with no cap.
Current as of build 6 · back to the bestiary