Game development studio · for hire

WE BUILD GAMES
THAT SHIP

KindaMAD is a game studio run by Madhav Gangneja. We design and build Unity games, from fast playable prototypes to polished releases. And because we live on the content side too, we know how to build a game that actually gets seen.

KindaMADballs, a shipped arcade brawler Game · Live
The Ray-Ban campus tour running on the companion app
Client · Shipped
Shadows of Bhangarh, a first-place jam game Jam · 1st
Services

WHAT WE DO

Unity, start to finish. Find your project on the track, then read across to the service that meets it there.

Full game builds

Concept to a shipped, polished release. Design, code, art direction and game feel, handled end to end.

IdeaProtoBuildPolishShip
Idea → Ship

Prototypes & slices

A playable prototype or vertical slice, fast, so you can test the idea before betting big on it.

IdeaProtoBuildPolishShip
Idea → Proto

Mechanics & systems

Combat, physics, progression, the systems that make a game fun. Drop us into an existing project or start clean.

IdeaProtoBuildPolishShip
Proto → Build

Polish & game feel

Take a rough build and make it feel great. Juice, feedback, camera, the stuff players feel but can't name.

IdeaProtoBuildPolishShip
Polish → Ship
The receipts

WHY KINDAMAD

Game jams are the ultimate test: build a complete, polished game in 48 hours. We have podiumed at four. That is exactly how we build for clients too, fast, finished, and genuinely fun to play.

  • 1st Prometeo · IIT Jodhpur Shadows of Bhangarh
  • 1st IIIT Delhi Jam Left Broken
  • 2nd ADVITIYA · IIT Ropar Left Broken, as Broken
  • 2nd IIIT Nagpur Jam Third Law
The Sleep Deprived team on stage with the winners' trophy at the Prometeo 2025 closing ceremony, IIT Jodhpur
1st place · Sleep Deprived · Prometeo 2025, IIT Jodhpur
5
Builds shipped
1 game, 1 client build, 3 jams
4
Jam podiums
polished builds, on deadline
200M+
Views in the last year
across all channels
48h
Jam-tested speed
fast, finished, fun
The process

HOW IT WORKS

01
Brief

Tell us the idea, the scope and the deadline. We scope it back to you honestly.

You get: A scoped quote
02
Build in the open

Regular playable builds and updates. No black box, no nasty surprises at the end.

You get: Playable builds, weekly
03
Ship

A finished, launch-ready build. Plus a hand making it actually get seen.

You get: Launch-ready build

LET'S BUILD
SOMETHING

Got a game, a prototype, or a half-finished build that needs a push? Tell us about it. Based in India, working with clients everywhere.

Or just email kindamad.hav@gmail.com