CRACKER
What it does
A cracked scarlet orb that rushes you at almost your own speed. Once it gets close it plants, draws a ring on the floor around itself, and 0.65 seconds later bursts into ten shards that fly out to exactly that ring and stop. Each one does 7. The burst breaks the cracker too.
The tell. It stops dead next to you and a ring snaps out on the floor around it. The ring is the blast. Everything inside it gets hit.
How it kills you
It is barely slower than you, so a cracker you ignore will catch you the moment you turn to fight something else. Then it plants inside the pack you are already busy with, and you notice the ring too late.
How you beat it
- Leave the ring. The ring it draws is the true reach of the burst: outside it you take nothing, and a straight run out from where it planted clears it in time.
- Or kill it during the 0.65 seconds. A cracker that dies inside the ring never bursts.
- Shoot it before it arrives. It is not tough, and a cracker that dies out in the open is a cracker that never plants.
When you meet it
Share of everything that spawns, at four points in a run. From 1:30 one of the four new enemies is featured each minute at 2.5x its usual share, in turn.
The numbers
- Speed
- 0.96x yours Almost as fast as you
- Fuse
- 0.65s Kill it in this window and it never bursts
- Burst
- 10 shots Each one stops at the ring it drew
- Burst damage
- 7 per shot
- Contact damage
- 6
- Health
- 11 / 23 / 48 at 0:00 / 5:00 / 10:00
- XP / souls
- 2
Speeds are multiples of your own. Health grows 16% per minute of run time, compounding, with no cap.
Current as of build 6 · back to the bestiary