CHARGER
What it does
A magenta arrowhead trails you at 0.60x your speed, then stops, plants, and draws a dotted lane straight at you while it winds up. It dashes down that exact lane at about 3.5x your speed, then sits still for about 0.7 seconds after. Touching one costs 6. Getting caught by the dash costs 15.
The tell. It stops, plants in place, and a dotted line snaps out ahead of it toward where you are standing right now.
How it kills you
You run away from the lane instead of stepping out of it, and the dash takes you from behind because nothing you do outruns it. The other way is you keep circling the same direction you already were and drift back into the line before it fires.
How you beat it
- Break sideways the moment the dotted lane appears, and only sideways. The aim is already locked, so a short step across beats a long run away.
- Read the lane. It ends exactly where the dash stops, and the marks filling in from the body outward are your countdown, so get clear before they reach the tip.
- Dump damage during the 0.7 seconds it sits still after a dash. Aim back at it and keep walking, so the free window costs you no distance. Or park a wreck in the lane and let the dash die on it.
When you meet it
Share of everything that spawns, at four points in a run.
The numbers
- Stalk speed
- 0.60x yours
- Dash speed
- 3.5x yours You cannot outrun it
- Wind-up
- 0.55s Aim locks when it starts
- Dash
- 1.05s
- Recovery
- 0.7s It sits still. Free damage.
- Contact damage
- 6 15 while dashing
- Health
- 22 / 45 / 95 at 0:00 / 5:00 / 10:00
- XP
- 3
Speeds are multiples of your own. Health grows 16% per minute of run time, compounding, with no cap.
Current as of build 5 · back to the bestiary