KindaMADballs presents · Android · Survivor roguelike

BALL
SURVIVORS

You are the ball

One arena. Endless swarm. How long?

A fast survivor game where your ball fights for you. Stay alive, level up every few seconds, and stack upgrades until a little ball turns into a storm of saws, bullets and explosions.

Ball Survivors gameplay: enemies of several distinct shapes closing in around the player's ball as damage numbers erupt.
Android · free to play · no account needed
Survive

IT NEVER STOPS

Enemies keep coming and they keep getting worse. There is no wave you clear, only a clock you outlast.

Build

GET STRONGER FAST

Levels come in seconds, not minutes. By four minutes in, the screen belongs to you and not to them.

Repeat

THEN LOSE ANYWAY

Every run ends. Every run pays. You unlock a new ball and immediately want to see what it does.

It ends when you do

HOW A RUN GOES

  1. PICK A BALL

    Every weapon plays like a different game. Saws that ricochet, a swarm that hunts on its own, a blade that comes back. You choose before you drop, and that choice is the run.

  2. TWO THUMBS, TWO JOBS

    Left thumb steers, right thumb aims, and both work at once. Neither is a stick you have to find: press anywhere on your side of the screen and one appears under your finger. You never have to fire. Hold the aim and every weapon shoots where you point instead of at whatever happens to be nearest, let go and it goes back to picking targets for you. Then there is PULSE, which shoves the swarm off you and throws you across the arena in the same move.

  3. LEVEL UP, PICK ONE

    Every few seconds you level and four upgrade cards land. More saws. Bigger blast. Thorns that bite back. Do not like the hand? Reroll it, once free every level. They stack, and a run is really the argument you had with yourself about which ones mattered.

  4. THEN A BOSS TURNS UP

    Five minutes in, something enormous walks into the arena with a health bar of its own. One charges you down a lane it shows you first. The other plants at range and shoots. Kill it and the clock keeps running, because another one is due in five more minutes, and it never stops.

  5. DIE. BANK. GO AGAIN.

    You will die. The run pays out BALLSOULS anyway, and BALLSOULS permanently unlock new weapons and new abilities. Nothing you survive is wasted, which is why the next run starts immediately.

No mockups. Straight off the build.

WHAT IT LOOKS LIKE

The player's ball surrounded by enemies of several distinct shapes, with damage numbers popping across the arena. The ring closes 1
Enemies do not trickle in. They arrive as a wall, and the wall has a middle.
A late run at full pressure, a boss health bar across the top and damage numbers erupting out of the swarm. Everything at once 2
A late run is one long stream of damage numbers. That is the whole point.
The LEVEL UP screen, the fight frozen behind it, offering four upgrade cards and a reroll button. Four cards, five seconds 3
Level up, pick one of four, straight back into the fight. Bad hand? Reroll it once, free.
Two large suspended artifacts hanging in the arena with the player and enemies moving around them. The arena has cover 4
Artifacts eat enemy shots and stop a charging enemy dead. Running in circles stopped being free.
The augment picker before a run: CASCADE equipped, with ANCHOR and SPLIT beside it and a live preview of what it does. Pick your ability 5
One active ability per run, and the whole upgrade pool bends around it.
A boss fight fifteen minutes in, the arena drowned in rainbow chain detonations and damage numbers. Then it gets loud 6
CASCADE chain-detonates a charged swarm. Fifteen minutes in, this is what a boss fight looks like.
Five in the game today · more landing every patch

PICK YOUR BALL

Two are yours from the first run. The other three cost BALLSOULS, which you earn by playing badly just as reliably as by playing well.

SEE ALL 40 WEAPONS →

The full arsenal, stats and all

One button. Choose it before the run.

PICK YOUR POWER

Your weapon fires itself. The augment is the one thing you actually press, and you carry exactly one per run. It also decides your upgrades: take CASCADE and the level-up cards start offering you ways to make CASCADE worse for everyone else.

FREE Every 5s

PULSE

KNOCKBACK + GEM PULL

Knocks back every enemy in a radius and pulls the XP gems inside it to you.

FREE Every 4s

SURGE

DASH THROUGH

Dash forward. Deals 12 damage to everything you pass through.

2,000 ◈ Every 8s

SINGULARITY

PULL IN, THEN POP

Pulls enemies into a pile, then detonates for 14 damage, +1 per enemy caught.

8,000 ◈ Every 7s

ANCHOR

SNARE FIELD

Drops an anchor that snares and slows enemies inside its radius.

8,000 ◈ Every 9s

CASCADE

CHAIN DETONATE

Damaged enemies build a charge. Press to detonate them all. Fuller charge hits harder.

8,000 ◈ Every 14s

SPLIT

A SECOND SHOOTER

A clone copies your movement and fires your weapon.

PULSE and SURGE are yours from the first run. The rest are bought with BALLSOULS, same currency as the weapons.

The field manual

KNOW WHAT KILLED YOU

Four enemies on the first map, four more on the second, and each one exists to break a different way of playing. The bestiary has the tell, the counter and the numbers for every one.

OPEN THE BESTIARY →

Elites and bosses in there too

IN THE BOX

  • Runs that fit in a bus ride, and end in a screen full of explosions
  • Level up every few seconds. Four cards a draft, a reroll when the hand is bad, and dozens of upgrades that stack into wild builds
  • Unlockable ball weapons, each one a different way to play
  • Six active abilities. Pick one per run and the whole upgrade pool bends around it
  • Earn BALLSOULS every run and spend them on permanent unlocks
  • Global leaderboards for survival, level and kills, overall and per weapon
  • One thumb to play it, a second one when you want to aim it yourself. No tutorial to sit through
The in-game Hall of Fame panel listing the top Ball Survivors runs by weapon.
THE HALL OF FAME Global boards, per weapon

Straight answers

What does it cost?
Nothing. It is free to play and it carries ads.
Do I need an account?
No. Install it and play. Progress is saved on your phone.
Is there an iPhone version?
Not yet. Android only for now.
Where do I get it?
Google Play, on Android. The button at the top of this page goes straight there.
How long is a run?
A few minutes. It is built for one-handed play in short sittings.
Does it need internet?
Only to submit a leaderboard score. The game itself runs offline.
Ball Survivors on Google Play: the angry white ball bursting out of a teal arena as every enemy in the game closes in. (opens in a new tab)

GO ON THEN

Everyone dies in this game. The only question anybody argues about is when.

Welcome to the KindaMADpeople.