BALL
SURVIVORS
One arena. Endless swarm. How long?
A fast survivor game where your ball fights for you. Stay alive, level up every few seconds, and stack upgrades until a little ball turns into a storm of saws, bullets and explosions.
IT NEVER STOPS
Enemies keep coming and they keep getting worse. There is no wave you clear, only a clock you outlast.
GET STRONGER FAST
Levels come in seconds, not minutes. By four minutes in, the screen belongs to you and not to them.
THEN LOSE ANYWAY
Every run ends. Every run pays. You unlock a new ball and immediately want to see what it does.
HOW A RUN GOES
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PICK A BALL
Every weapon plays like a different game. Saws that ricochet, a swarm that hunts on its own, a blade that comes back. You choose before you drop, and that choice is the run.
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TWO THUMBS, TWO JOBS
Left thumb steers, right thumb aims, and both work at once. Neither is a stick you have to find: press anywhere on your side of the screen and one appears under your finger. You never have to fire. Hold the aim and every weapon shoots where you point instead of at whatever happens to be nearest, let go and it goes back to picking targets for you. Then there is PULSE, which shoves the swarm off you and throws you across the arena in the same move.
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LEVEL UP, PICK ONE
Every few seconds you level and four upgrade cards land. More saws. Bigger blast. Thorns that bite back. Do not like the hand? Reroll it, once free every level. They stack, and a run is really the argument you had with yourself about which ones mattered.
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THEN A BOSS TURNS UP
Five minutes in, something enormous walks into the arena with a health bar of its own. One charges you down a lane it shows you first. The other plants at range and shoots. Kill it and the clock keeps running, because another one is due in five more minutes, and it never stops.
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DIE. BANK. GO AGAIN.
You will die. The run pays out BALLSOULS anyway, and BALLSOULS permanently unlock new weapons and new abilities. Nothing you survive is wasted, which is why the next run starts immediately.
WHAT IT LOOKS LIKE
The ring closes 1
Everything at once 2
Four cards, five seconds 3
The arena has cover 4
Pick your ability 5
Then it gets loud 6 PICK YOUR BALL
Two are yours from the first run. The other three cost BALLSOULS, which you earn by playing badly just as reliably as by playing well.
The full arsenal, stats and all
PICK YOUR POWER
Your weapon fires itself. The augment is the one thing you actually press, and you carry exactly one per run. It also decides your upgrades: take CASCADE and the level-up cards start offering you ways to make CASCADE worse for everyone else.
PULSE
Knocks back every enemy in a radius and pulls the XP gems inside it to you.
SURGE
Dash forward. Deals 12 damage to everything you pass through.
SINGULARITY
Pulls enemies into a pile, then detonates for 14 damage, +1 per enemy caught.
ANCHOR
Drops an anchor that snares and slows enemies inside its radius.
CASCADE
Damaged enemies build a charge. Press to detonate them all. Fuller charge hits harder.
SPLIT
A clone copies your movement and fires your weapon.
PULSE and SURGE are yours from the first run. The rest are bought with BALLSOULS, same currency as the weapons.
KNOW WHAT KILLED YOU
Four enemies on the first map, four more on the second, and each one exists to break a different way of playing. The bestiary has the tell, the counter and the numbers for every one.
Elites and bosses in there too
IN THE BOX
- Runs that fit in a bus ride, and end in a screen full of explosions
- Level up every few seconds. Four cards a draft, a reroll when the hand is bad, and dozens of upgrades that stack into wild builds
- Unlockable ball weapons, each one a different way to play
- Six active abilities. Pick one per run and the whole upgrade pool bends around it
- Earn BALLSOULS every run and spend them on permanent unlocks
- Global leaderboards for survival, level and kills, overall and per weapon
- One thumb to play it, a second one when you want to aim it yourself. No tutorial to sit through
Straight answers
- What does it cost?
- Nothing. It is free to play and it carries ads.
- Do I need an account?
- No. Install it and play. Progress is saved on your phone.
- Is there an iPhone version?
- Not yet. Android only for now.
- Where do I get it?
- Google Play, on Android. The button at the top of this page goes straight there.
- How long is a run?
- A few minutes. It is built for one-handed play in short sittings.
- Does it need internet?
- Only to submit a leaderboard score. The game itself runs offline.
(opens in a new tab) GO ON THEN
Everyone dies in this game. The only question anybody argues about is when.
Welcome to the KindaMADpeople.