Latest
Build 5 · 9 August 2026
Version 1.0, build 5: There is a second stick. You aim now.
Heads up. While your thumb is on the right stick, your weapons go where you point instead of at the nearest enemy. Point at empty space and you will shoot empty space. Let go and the old auto-aim takes over again.
Aiming
- There is a second stick on the right half of the screen. Everything you are carrying shoots where you point it.
- Before this, your ball shot whatever happened to be closest and you had no say in it. That was worst against SPITTERs, which hang back out of the way while something nearer soaks all your damage.
- Let go of the stick and it goes back to picking targets for you, so you only have to aim when it matters.
- The aim stick has a red crosshair on it. Two identical sticks under two thumbs was a guess.
PULSE
- PULSE still fires the shockwave, and now it launches you as well. You accelerate to over twice your speed, hold it, then ease back down, and you can steer the whole way.
- The launch leaves a curtain of light behind you with a rainbow running through it.
- The shockwave itself was rebuilt to match: softer body, sharp front edge, sparks, and it actually dissolves instead of blinking out.
- The speed boost has technically been in the game for a while. The physics was quietly capping it at almost nothing, so nobody ever felt it.
Bosses
- Bosses have a health bar. One row at the top for the one you are fighting, and a small bar over any other boss on screen.
- Bosses no longer stop at fifteen minutes. One arrives every five minutes for as long as you last.
- Killing one gets a BOSS DOWN callout and a shake.
Spitters
- SPITTERs lead their shots now. They fire at where you are going, not at where you are, so holding one direction gets punished.
- The shot is nearly twice as fast and crosses the gap in well under a second. It used to drift over slowly enough to walk away from.
- Every SPITTER aims slightly differently, so a group of them scatters shots around you instead of stacking every one on the same point.
- There is a cap on how many shots can be in the air at once. Ten SPITTERs means more angles, not more incoming.
- Watch the eye. It tracks the spot it is about to shoot at, so the lead is readable.
Controls
- Both sticks and the PULSE button are smaller. They were eating a lot of screen.
- PULSE moved into the arc your thumb actually reaches.
- The glowing bits orbiting the floating wrecks were the brightest thing on screen. Dimmed and slowed down.
Fixes
- SWARM ignored your aim completely whenever there was any enemy alive to snap to.
- Aimed BOOMERANG throws only went a third as far as the ones the game aimed for you.
- Moving fast enough could carry you clean through an enemy without touching it.
- Changing your name left the old one sitting on every leaderboard you had already scored on.
- An ad could appear on top of an ad you had just closed.
- Letting go of the stick mid launch could spin you a full one eighty back into the swarm.