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FIREBALL

Unit No. 23 · Class: Attrition ★★★

Your ball becomes a rolling flame. Every collision applies burn, the burn ticks forever, the arena slowly heats up. Pure attrition weapon — fights end because someone ran out of HP, not because anyone won a clean exchange.

★ Combat fileRev. C
Damage ★★★
Rate ★★★★★
Range
Style Attrition
FIREBALL
★ Spec sheetlive / prefab
Contact Damage
6
Burn Tick Damage
1
Burn Tick Interval
0.25s
Max Burn Ticks
4
Hit Cooldown
0.65s
Trail Length
10
◄ No. 22 No. 24
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